Showing posts with label Symbolism. Show all posts
Showing posts with label Symbolism. Show all posts

Monday, March 17, 2014

One Last Tale Before the Night, One Last Dream Before the Morn: Final Fantasy

   There are many stories to be told and many ways to tell these stories.  The stories we tell are what we value and emphasize and pass on to the next generation as a reminder of what we believed in, and lived for, and dreamed of.  I dedicated this blog to the notion that video games are a medium of entertainment on both the level of both an interactive experience and sometimes a narrative journey.  It is one of the few media where the story can be optional or excluded, but it possesses stories worthy of praise and scrutiny.  I started by discussing what Majora's Mask meant to me as well as a bit about Metal Gear Solid: Snake Eater and A Link Between Worlds.  Today it is my hope to tackle one installment in one of the most celebrated franchises of all time.

If you can't tell who in this picture is a man and who is a woman,
you're on the same page as everyone else.  

   The first installment of the ironically named Final Fantasy series was creator Hironobu Sakaguchi's last attempt at fulfilling his dream of being a video game designer.  At the risk of going back to college to pursue a more stable career, he put all of his company's capital to work on an experience unlike any seen in the world of the 1980s video game scene.  Creating an experience alongside the artistic talents of traditional Japanese artist Yoshitaka Amano and rising star composer Nobuo Uematsu, Sakaguchi's final fantasy became a reality in 1987.  The result in those days can only be compared to the depth and immersion of games like Skyrim in the present.

   And so after the success of that first entry, the fantasy continued.  By the next entry, a more in depth story was added and the most advanced technology available was used from entry to entry to represent the worlds created for this experience.

   In 1991, the series introduced the story of the antihero Cecil, a dark knight cursed to be a pawn in darker schemes as he embarks on a quest for redemption to redeem his soul.  As it were, Cecil's adventure was the first Final Fantasy I had the opportunity to play.  Cecil's story was greatly improved by his relationships with his companions.

There was Kain, a knight torn to between the dark powers that control him and his love for his friends.

Rosa, the wizard who reminds Kain and Cecil that their misdeeds are not the measures of their hearts.

Rydia, a young girl who must forgive Cecil for unknowingly destroying her home and family.

and a host of others.

Yoshitaka Amano's cover art for FF VI, a steampunk cityscape


  In 1994, the series reached new heights with Final Fantasy VI.  Set in a steampunk universe where the source of all magic is threatened by a powerful emperor and a maniacal harlequin planning from the shadows, it follows an enduring party in their rebellion against the dark forces of their world.  Over the course of the adventure, all hope is frequently lost as evil triumphs again and again leading to the final confrontation that reaches such epic proportions I would not dare share them to anyone who has not experienced the scene.  I will however provide the musical masterpiece that completes this climax from the musical mind of Nobuo Uematsu.




   The phenomenal success of the sixth entry was celebrated as Sakaguchi's dream became an unbelievable legend.  However, 1997 brought a time of great changes.  The video game industry moved into the third dimension with the widespread success of Super Mario 64 the previous year.  Having moved away from Nintendo in favor of Sony, the makers of Final Fantasy would have to show their legendary brand could survive in this new era.  Sakaguchi and Uematsu returned while series art director Yoshitaka Amano took a back seat to new lead artist Tetsuya Nomura.  And in the midst of production, Sakaguchi's mother died tragically.

   The result of this arduous production became the most famous entry that would define the series as a whole in the gritty magically cyberpunk world of Final Fantasy VII.

Cityscape of Midgar from FFVII

Replacing evil empires with monopolizing power companies and the wooden ships and wagons with trains, planes, and motorcycles, the world of Final Fantasy VII holds depth and  significance seldom seen in a video game.

To successfully approach the story and world of Final Fantasy VII, I will not be going through the story from beginning to end as I did or attempted with previous series.  Instead, I will explore several major characters as well as themes of legacy, ambition, abuse and stewardship, life, death, and renewal among other elements across the series.

And starting with the next article, we begin with the spiky haired face of the series that showed us Tetsuya Nomura's artful vision for the first time.

Saturday, February 23, 2013

Masquerade, Paper Faces on Parade: Majora's Mask part 17

    As you've probably guessed by now, masks are of considerable importance to this story.  The villain wears a mask, the monsters wear masks, and the hero is collecting masks from people he helps.  Being such an important symbol, I figure we should take a moment to look more deeply into these masks.
I always liked this picture.  Captures the dark whimsy of Skull Kid.


   I'm gonna start with the three masks that cause Link to transform (there's a fourth one later, but like just about everything in this blog, time and place).  The three forms that Link takes on in this game are the deku (tree person), the goron (rock person), and the zora (fish person).  Aside from the clever stream lining of many items that existed but were limited in use from the previous game (Link can shoot his fins out like boomerangs in Zora form and Goron Link can slam into the ground in the place of the hammer), it is important to note that each of these three masks embodies a spirit.  The Zora was the spirit of Mikau, the guitarist for the Indigo-gos.  When Link wears this mask, the other Zoras believe him to be Mikau.  The Goron mask contains the spirit of Darmani, the Beowulf-esque Goron.  Other Gorons also recognize him.  The Deku mask is the mystery.  Whose spirit does it contain?  Though never specifically stated, it is heavily implied that it was the dead tree Link met in the dark cave when he first came to Termina.  So who is that if both of the other two forms were of great significance and not just run of the mill Gorons and Zoras.  Link, within the Deku Palace, meets the butler and steward of the King who lets Link follow him through a sacred portion of the castle.  When Link wears the Deku mask and follows the Steward, the Steward mentions that Link reminds him of his son who went missing a while ago.  It is confirmed in the credits that the dead tree is his son as he is seen crying on his branches and roots before it.

   I think it is interesting to note that the Happy Mask Salesman (who is hardly trustworthy, stalking and strangling kids and stuff) carries around a lot of masks on his backpack.  We would like to think they are just simple masks with no magical properties, but seeing how Majora's Mask was part of his collection, I doubt these masks are harmless.

  Why masks?  Why not souls in some soul jar?  Well, something that I haven't really noted too much is that the greater portion of this world has a very Meso-American atmosphere to it.  There was the Mayan chanting in the swamp, the ocean huts at the Great Bay, and large dwelling mounds in the mountains, there are also stone temples in the canyon.  According to popular traditions about Native American magic, it was believed that wearing masks made the wearer into the individual depicted.  Many times this is literal, as in the above cases,  other times this is semi literal, and other times still this is metaphorical.

   In the semi literal cases are such masks as the Bremen Mask (a falcon-shaped mask) and Kamaro's Mask (the mask of a dancer).  When Link wears these masks, he still maintains his form as a Hylian (human), but gains the skills of the original owners.  The Bremen mask allows Link to charm animals into following him and  Kamaro's Mask allows Link to dance as the owner's lost spirit once did.


   Other times still, masks just exist as symbols.  Cremia gave Link the Romani Mask, which symbolizes that she recognizes him as an adult, and when two lovers exchange the sun and moon masks (which serve the function of wedding rings) the masks fuse into the Couple's Mask (given to a witness as a testament of the couple's love).

   While there is the matter of bringing something into reality, there is also the idea that masks are a facade.  The three bosses fought thus far died and in their death left nothing but their masks.  Through this, it is suggested that perhaps the monsters never were real, but that they were puppets on strings.  These puppets could be something like anchors that hold the curses down to lands since the Skull Kid cannot be in all these places at once to maintain his own mischief.  By killing the monsters and seizing the masks, the captive giants go free and set right what was wrong.


   I think this will be the first part of the mask discussion.  I will return to this again at the final showdown and complete the thought.  It will make more sense then.

Now let's get to that canyon.