Saturday, January 12, 2013

Three Days to Deliver, Three Days to Die (Day 1): Majora's Mask Part 3


      Link and Tatl walk through the door to find themselves at the foot of a large clock tower in the middle of a town.  Following the adventures in Ocarina of Time, one will notice that a great number of the people walking around this town look perfectly identical to the people seen in Hyrule.  It should be said that the land of Termina, where this game is set, is something of a parallel universe to Hyrule.  The people here are all doppelgangers if you will of their Hyrule counterparts and generally go about their lives in a similar manner.  Seeing the bustle of Clock Town is in many ways similar to that seen in the market surrounding Hyrule castle.  Everything seems normal except for two things.  All the veterans of this game are waving their arms around at this point, but we're gonna wait for the big one until later.

        The first apparent oddity is this. If you look around the town, in sharp contrast to the Hyrule presented in just about the entire series, there is not a single Triforce.  The Triforce is both the royal and religious symbol of Hyrule that symbolizes the three goddesses that created the world: Din, Nayru, and Farore.  After creating Hyrule, they imbued a fraction of their limitless powers into a golden artifact that consists of three triangles, one on the top and two on the bottom.  This symbol is revered by the people of Hyrule as it exemplifies the three virtues of the Hylians:  Power, Wisdom, and Courage.  The lack of this symbol may also say something about how unimportant or ignored the related virtues are among the people of Termina.  Remember I said fear will play an important role in this story, and fear would be the opposite of courage, the quality which Link represents traditionally in the games.  
It's also kinda like a fractal, so it's very easy
to draw on geometry notebooks.

 









    Tatl suggests that Link visit the Great Fairy of North Clock Town.  Even a fairy as unruly as Tatl respects the Great Fairy and believes her to have far greater powers than the Skull Kid.  When Link arrives at the Fountain where the Great Fairy resides, you find the Fairy has been broken into hundreds of these pitiful floating pink things.  The host of pink things claim that its shattering was the work of the Skull Kid and if the one missing piece is returned to the fountain, the Great Fairy will be restored.  It's in this moment that it becomes clear that this land is in great danger of ruin and that no power within it can save it from the evil of the mask.  

    You find the fairy fragment in the laundry pool during the daylight hours (which is a sort of cruel joke given that fairies generally live in pristine fountains). Upon restoring Clock Town's Great Fairy, Link is given the power of magic.  Link of course had magic in the previous game but seems to have relinquished this power at the end of his previous adventure.  While this isn't explicitly stated, it can be interpreted that Link has the distinct power that neither Ganon in the previous game nor Skull Kid in this game has which is the power to let power go.  The drawback is that in his deku form, magic can only be utilized in spitting bubbles.  Again it shows that the creatures of Termina are horribly outmatched.

Day 2 will be explored in the next post.

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