Thursday, December 20, 2012

A Terrible Fate: Majora's Mask Intro

    Remember that other time when the world was supposed to end?  Not the rapture one a couple years ago.  I'm thinking about the big one, ol' Y2K.  There was the fear of computers breaking down, and people actually spent the last year of the previous millennium preparing for it.  Rewriting computer code, digging shelters, stockpiling twinkies which were still being made, not caring, and most importantly joking about it.  I was in first grade around that time, so it really didn't make much of a difference to me.  In the year 2000, a game came out that centered around the end of the world, and it was rated E for everyone.

   Before I get to that, let's jump back to 1998.  The Nintendo 64 has been out two years and it had been rocking the gaming market for some time.  The only true competitor was the Playstation which came out in '94, and at the time it didn't have the sort of brand recognition as Nintendo, which had released two excellent consoles and many great titles before the Nintendo 64.  In '98, Nintendo released the long anticipated title of one of their most beloved franchises, Legend of Zelda: Ocarina of Time (LoZ: OoT for the sake of brevity).  

  This game summarized the spirit of the industry.  It took the classic hero's quest, one that had been experienced countless times in the 2 dimensional classics of the SNES and NES, reinvented it, and brought it to life in a timeless 3d world.  It was a save the princess where the princess was also a ninja who would help you through your journey,  It was a coming of age where we would see the hero literally grow from childhood to adulthood,  It was the focal point which the entire series would revolve around, and on top of all of this it was a virtually flawless game.  

Then two years later, the classic hero's tale was followed up by this 



Enter Legend of Zelda: Majora's Mask.  My favorite game of all time.  

To be continued in part 1.

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